Anime · Manga · Games
The Collection
Reframing the Narrative
Anime, manga, and games are not niche obsessions to be stigmatized. They are legitimate storytelling mediums — as rich and complex as film or literature. Weekly Shonen Jump built generations on a simple ethos: friendship, effort, victory. One Piece is now a global live-action phenomenon. This is not a niche anymore.
In China, the ACG market has grown into a multi-billion dollar industry. Across Europe, a new generation has grown up on Japanese manga. Globally, this subculture is not shrinking. It's expanding — into mainstream culture, into commerce, into how the next generation tells stories.
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Personal
I grew up with these stories. Sailor Moon was my first introduction to feminism — a girl who could save the world without losing herself. JoJo taught me that a life is complete when its most important mission is fulfilled. Gintama looks like a comedy about losers, but underneath it is one of the most resilient, life-affirming stories ever told.
These weren't just entertainment. They became part of how I see the world, and what I reach for in the hardest moments.
Career
My love for this culture wasn't just personal — it shaped my career. I joined AcFun, Kuaishou's ACG platform, because I understood the community from the inside. I wasn't just building for users. I was one of them.
One of my proudest projects: a production tool for virtual idol streamers — infrastructure built specifically for this creative community.
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Interactive