Anime · Manga · Games

Otakuオタク

These stories didn't entertain me. They built me.

From Sailor Moon to One Piece, from AcFun to virtual idols — my love for ACG culture is not a hobby. It's a lens through which I see the world, and a foundation that has shaped my career.

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Not Niche.
Mainstream.

Anime, manga, and games are not niche obsessions to be stigmatized. They are legitimate storytelling mediums — as rich and complex as film or literature. Weekly Shonen Jump built generations on a simple ethos: friendship, effort, victory. One Piece is now a global live-action phenomenon. This is not a niche anymore.

In China, the ACG market has grown into a multi-billion dollar industry. Across Europe, a new generation has grown up on Japanese manga. Globally, this subculture is not shrinking. It's expanding — into mainstream culture, into commerce, into how the next generation tells stories.

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I didn't just consume
these stories.
They built me.

I grew up with these stories. Sailor Moon was my first introduction to feminism — a girl who could save the world without losing herself. JoJo taught me that a life is complete when its most important mission is fulfilled. Gintama looks like a comedy about losers, but underneath it is one of the most resilient, life-affirming stories ever told.

These weren't just entertainment. They became part of how I see the world, and what I reach for in the hardest moments.

When passion
becomes work.

My love for this culture wasn't just personal — it shaped my career. I joined AcFun, Kuaishou's ACG platform, because I understood the community from the inside. I wasn't just building for users. I was one of them.

One of my proudest projects: a production tool for virtual idol streamers — infrastructure built specifically for this creative community.

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Games I Love